I was asked by Magnus to design "a useless but irresistible object."
It implies the presence of the normal inherent usefulness of other objects around us. At the same time, we perfectly know (in the rear moments of honesty) that we can easily, and often much better live without most of the artifacts human beings designed and produced.
Thus the necklace of colored glass beads exchanged with the chieftain of the primitive tribe by the European merchant for something "really" valuable back home was as useless but irresistible as what the merchant got... The design of Gople is my attempt to create the object you fell in love with, the object you cannot stop touching/caressing and not getting tired of looking at - truly functional, being useless in the primitive sense of this word.